Archive for September, 2012

September 30, 2012

RIP RjDj: Developer Pivots, Retires Legendary, Immersive App

Launched four years ago, RJDJ is one of the most innovative music apps ever, for the way it used the microphone on your iPhone (or, better yet, the one on your headphone cable) to grab snippets of sound from the outside world and weave those into intelligently-generated musical “scenes,” which rotated between motifs and elements. Bands could create their own scenes, which you could grab within the app for a dollar or two. Meanwhile, users could use the app to make their own “reality remixes” based on their surroundings. It worked great on the subway.

However, this is the last week RJDJ will be available — so download it now (free) if you want to grab it before it vanishes. Even then, you won’t be able to download scenes or upload your reality-remixed versions of songs.

For more information, resource from

September 30, 2012

Paper Plane

Paper plane (made by Shuangxin Chen) for the Design Games Fall 2012 class.

September 30, 2012

Research by online gamers

Identifying protein structures using games

September 30, 2012

Shadow Game

Innovative games involving shadows

September 29, 2012

Independent Games Festival

The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference, the largest annual gathering of the indie video game industry.

More specific explanation in Wiki

Some games are really interesting! Recommend it. If you have time download some and play it.

September 29, 2012

Video – Piano Touch & Cloud

Video by Teresa Lee, Binjie Sun, and Nathan Weitzner

See the video!



September 27, 2012

9/25 Reading Exercise

Members: Andrew Harbor, Dustin Harris, Chih-Pin Hsiao, Ravi Karkar, Chia-Chi (Teresa) Lee


The following was what we came up with during the discussion –


Optical Chess

Design – competitive, tangible, strategic, visual

Game – turn-based


Teddy Bear

Design – User-centered, fun, educational, supportive, friendly

Game – no rules, open-ended, educational, cooperative

Interaction – bond, gesture, explore, share

Environment – toy, home, anywhere


September 27, 2012



September 21, 2012

Sonification of Everyday things

September 16, 2012

Pecha Kucha Game – WOW

Our Slides: PechaKucha.pptx