Archive for September, 2012

September 30, 2012

RIP RjDj: Developer Pivots, Retires Legendary, Immersive App

Launched four years ago, RJDJ is one of the most innovative music apps ever, for the way it used the microphone on your iPhone (or, better yet, the one on your headphone cable) to grab snippets of sound from the outside world and weave those into intelligently-generated musical “scenes,” which rotated between motifs and elements. Bands could create their own scenes, which you could grab within the app for a dollar or two. Meanwhile, users could use the app to make their own “reality remixes” based on their surroundings. It worked great on the subway.

However, this is the last week RJDJ will be available — so download it now (free) if you want to grab it before it vanishes. Even then, you won’t be able to download scenes or upload your reality-remixed versions of songs.

For more information, resource from Evolver.fm.

September 30, 2012

Paper Plane

Paper plane (made by Shuangxin Chen) for the Design Games Fall 2012 class.

https://vimeo.com/50460587

September 30, 2012

Research by online gamers

Identifying protein structures using games

http://www.cbsnews.com/8301-504763_162-20108763-10391704.html

September 30, 2012

Shadow Game

Innovative games involving shadows

http://www.youtube.com/watch?v=Bb5DjyoDObA

http://www.youtube.com/watch?v=TnHzH13H_Ow

September 29, 2012

Independent Games Festival

The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference, the largest annual gathering of the indie video game industry.

More specific explanation in Wiki    http://en.wikipedia.org/wiki/Independent_Games_Festival

Some games are really interesting! Recommend it. If you have time download some and play it.

September 29, 2012

Video – Piano Touch & Cloud

Video by Teresa Lee, Binjie Sun, and Nathan Weitzner

See the video!

 

 

September 27, 2012

9/25 Reading Exercise

Members: Andrew Harbor, Dustin Harris, Chih-Pin Hsiao, Ravi Karkar, Chia-Chi (Teresa) Lee

 

The following was what we came up with during the discussion –

 

Optical Chess

Design – competitive, tangible, strategic, visual

Game – turn-based

 

Teddy Bear

Design – User-centered, fun, educational, supportive, friendly

Game – no rules, open-ended, educational, cooperative

Interaction – bond, gesture, explore, share

Environment – toy, home, anywhere

 

September 27, 2012

Video – PIANO TOUCH and STORY MAT

Video – PIANO TOUCH and STORY MAT

September 21, 2012

Sonification of Everyday things

September 16, 2012

Pecha Kucha Game – WOW

Our Slides: PechaKucha.pptx