Ringgz

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Players: Salil Apte, Yida Gong, Yu Hao, Ravi Karkar.

Each player has 12 rings (in four sizes)and 3 bases of the same color. These are placed one at a time, in turn, on one of 25 territories laid out in a five X five pattern. You may place a ring:

i) Onto or next to a territory that already has a ring in your color, or

ii) Next to a base of your color.

You also may place a base next to a territory that already has a ring in your color. Each territory can accommodate up to four rings as long as all the rings are different sizes. The winner of the territory is the player who has placed the most rings on it when the game ends, which occurs when no one can place any more rings on the board. The bases do not count in the scoring but can be placed on a territory to prevent any other player from placing a ring on it.

Strengths:

1. The game involves each player developing a strategy that balances blocking off opponents by placing bases, and at the same time accumulating enough points by placing rings.

2. Rings are of different sizes. This means that a player must keep a track of which ring sizes opponents have in their possession before making their next move. This introduces a dose of tactics into the game.

3. The game is very easy to understand, and straightforward to play.

4. The playing time is short – 5 to 10 minutes.

Weaknesses:

1. More than 4 players cannot play the game.

2. The game is too simplistic, and hence it becomes easy to develop a strategy that works in every instance of play. (Variability is limited).

3. The game is not very dynamic, and can become boring to play more than a few times (low repeatability).

Opportunities:

1. Allocating different points for different sized rings could be a very interesting addition. Currently, the different sizes of rings is only related to “what can be placed in this territory”.

2. The 5X5 board is too small. A larger board (say 8X8) would make the game a lot more fun and challenging.

3. The game could also be moved to a 3D space. This would make the game a lot harder, since players will have to track their rings at multiple levels.

Threats:

1. The game is meant for children 8+ yrs of age. It has several tiny plastics pieces, that children could easily swallow, and presents a choking hazard.

Digitization:

Digitizing the game could enhance the user experience over the physical equivalent. The game could be moved to digital form very easily with simple point-and-clicks to move pieces. Also, highlighting territories, where valid moves are possible would increase the speed of game play.

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