Without a Goal

Jesper Juul’s article Without a Goal – On open and expressive games,  provides an interesting perspective on game design. He opens with the theory that games are goal-oriented, then explores several games – from games with explicit and specific goals, to games with several different goals and optional goals, and finally games that do not have goals. The latter case is similar to the project we are developing. Games without goals can provide opportunities to explore the space created by the game. At this point we are focusing on immersing the user in the game’s environment where she or he can explore at will.

Link to the article:




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