Procedural Audio

A. Farnell. An introduction to procedural audio and its application in computer games.

Audio Mostly Conference, (September), 2007.

http://obiwannabe.co.uk/html/papers/proc-audio/proc-audio.pdf

This paper describes “procedural audio” and its application in interactive systems and video games. It also includes both historical and technical information about the use of audio in games as well as a section on implementation.

I think many will find this useful as we are beginning to develop our projects.

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