Beyond Fun: Serious Games and Media

Videogames and the Future of Education – Ian Bogost

I found this chapter interesting and kind of related to our project. Our design game idea aims at designing and creating a game that is not only entertaining but also motivates improvement of people’s concentration and attention span.Multiple difficulty levels within the game will train the players’ minds to adapt, keep up with and overcome challenging situations. It is intended to encourage collaboration as well as competition.We want our game design to have some educational value along with being fun to play! 

This article talks about how games, video games in particular, can help children become well-educated rather than just well-schooled. It talks about how the two are different from each other and how well-educated children can do better in their lives. A lot of thought has been put into using video games more for the purpose of education rather than just entertainment for several years, however unfortunately, it has not been implemented very widely. It elaborates on the various issues that is hampering the use of video games as one of the educational mediums. There are a number of social, political and educational issues that stand in the way.

Schooling is all about discipline, competition,  and winning. A lot of parents do not believe in video games as an educational medium. They feel that their children need to study for tests and score really well rather than waste time playing video games. Educators focus more on books and tests and do not appreciate video games as educational media. Schools consider gaming as an accessory, just a recreation or a waste of time. Video games and conventional schooling techniques need to go hand-in-hand. There needs to be a balance between the two since both are equally important. The video games also need to be designed wisely so that they can be appreciated by a larger audience and become widely accepted as part of the educational media. Towards the end, this article talks about different ways of incorporating video games into conventional educational strategies so that children can benefit from both the media. 

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