Archive for November, 2012

November 30, 2012

Aurasma: The World’s First Visual Browser, bringing the physical and virtual worlds together.

A very cool project about producing augmented reality through smartphone. They also have free apps for iPhones and Androids. Although I can’t get it to work on my phone, it is still a very interesting idea.

November 30, 2012

Any skrillex fans out here?

Here’s an interesting game developed by a Skrillex fans.
It is quite fun and has the skrillex beats, which are always nice to have to waste some time during the deadweek 😉 DROP THE BASS!

November 30, 2012

New Humble Bundle


7 great games, pay what you want, donate to charity or the developers.

November 29, 2012

Origami kayak

Origami kayak

For the origami fans, this is a foldable kayak boat which makes it easy to carry in the car.

November 29, 2012


I recently attended ISMAR, an augmented reality conference that took place in Atlanta this year. There were a lot of interesting demos, but most of them relied on a marker placed in the real world to track off of. One of the most innovative projects I saw was Sphero, which instead looks at sensor data from a ball that rolls around your living room. In practice, this actually works really well. The cute beaver character always covered up the physical ball, and looked as though he actually belonged in your room.

Sphero also has 20+ other games where you can manipulate the physical ball with your smart phone, or you can control a game on your smart phone by moving the sphere. This reversal of input and output is the kind of fun technique that I like to experiment with in my own work. Hopefully Sphero can inspire you as well.

November 29, 2012

AR Sandbox

Kinect has been used for a bunch of interesting tech demos, but I haven’t seen a whole lot combining Kinect with tabletops and augmented reality at the same time. AR Sandbox lets users carve out sand sculptures in a digital sandbox, then simulate watering flowing through the contours of this landscape. What I really like about this project is that it is so easy for anyone to interact with and enjoy. Most of us have fond childhood memories of building crumbly towers along the beach and watching as they melt away in the rising tide (or simply submit to gravity.) This project lets you experience the joy of creating sculptures in a sandbox anywhere. Or at least, anywhere with a Kinect and a projector.

November 28, 2012

Tangible Music: Prior Work

My group is working on a tangible music game for our project. We thought that it would be fairly novel, as the Sifteo cubes that we are using to control the game have not been out for very long. Like seemingly everything in else in HCI, it turns out people have been thinking about and creating similar projects for years.

A website by Martin Kaltenbrunner archives many of these tangible music projects, and even includes a page dedicated to “musical building blocks.” There are a number of inspiring projects on this page. One that I find a particularly good combination of physical and digital media is the Tangible Sequencer, a music composition tool that uses physical arrows on tangibles to indicate the sequence of digital sounds that will be played: just follow the arrows to know which cube will play next.

Another project is the Siftables Music Sequencer, created by Sifteo’s President David Meryll. Siftables shows the incredible potential of Sifteo cubes. The following video shows the siftables prototypes in action. It seems like the design does not have enough affordances for such a complex synthesizer, but it is still great inspiration for future projects.

Click to Watch Video

Looking at prior art is great inspiration for a project, and we are hoping to learn from these projects and others as we create our own tangible music game.

November 27, 2012

Super Angry Birds

Play Angry Birds with DIY Tangible Controller!

November 27, 2012

The Tough Life of a Games Tester

As a gamer, I actually had thought about becoming a Games Tester, and also knew people who thought about doing it.

If you ever consider becoming a Games Tester, you should read the article before applying! Testing games is nothing like playing games for fun.

November 27, 2012

GVU Brown Bag: Ethnography and Virtual Worlds

GVU Brown Bag: Ethnography and Virtual Worlds

An interesting talk about virtual worlds and what can be learned from them which unfortunately you already missed, however you can watch the video!

Also more upcoming interesting talks can be found here: