10 commandments of game design

http://www.edge-online.com/features/edges-ten-commandments-of-game-design-ten-rules-to-make-all-games-better/
So, I found this interesting article outlining how you can improve the gaming experience (talking about digital games for the most part here, but some rules can be adopted in other forms of game play). It is interesting to see how it evolved when compared to the same themed article published way back in 2003 http://www.edge-online.com/features/edge-archives-ten-commandments-game-design/ . These rules prioritise play experience over the interests of business, because the end product – the spark of interaction between a game’s systems and a player’s actions – is what really matters. These commandments represent the sticking points in game design that, if conquered, will help videogames continue to become more fun, more accessible and more essential.

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