10 commandments of game design

So, I found this interesting article outlining how you can improve the gaming experience (talking about digital games for the most part here, but some rules can be adopted in other forms of game play). It is interesting to see how it evolved when compared to the same themed article published way back in 2003 http://www.edge-online.com/features/edge-archives-ten-commandments-game-design/ . These rules prioritise play experience over the interests of business, because the end product – the spark of interaction between a game’s systems and a player’s actions – is what really matters. These commandments represent the sticking points in game design that, if conquered, will help videogames continue to become more fun, more accessible and more essential.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: