Author Archive

December 13, 2012

Doing a good job of Gamification

This one’s rather long, but gives you an idea of how to gamify something and actually make it more…engaging

 

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December 13, 2012

German board games, and Gamification

More on Gamification of education, and on board games!

December 13, 2012

“My Classroom is a Video Game”: Paul Anderson at TedX

A nice little talk about using games to teach:

December 9, 2012

The Painting Fool

One of Simon Colton’s projects: http://www.thepaintingfool.com/index.html

It Galleries and Demos on the page appear to be broken but a quick google search will show you what the Painting Fool does!

December 9, 2012

Computational Creativity and Game Design: Simon Colton

Simon Colton from the Computational Creativity group at Imperial College, London, has done some cool computational creativity stuff (like the Painting Fool). This is a link to the slides of a talk of his:

http://www.doc.ic.ac.uk/~sgc/talks/GAMEON_November2010_Talk.pdf

 

He gives a brief idea of computational creativity and talks in more detail about the design of games. Couldn’t find the talk itself but if someone does, I think it would be cool to take a look at.

December 8, 2012

Ear Training: What it is

If you folks were in class, and listening, to my project idea presentation, you probably heard me talk about ear training a little. For all the non-musicians out there, here’s a quick little intro to what ear training is and why it is so important:

http://justinguitar.com/en/AU-000-AuralTraining.php

 

PS: Justin’s a really great guy, and if you’re looking to start learning the guitar, his site is the place to be.

December 8, 2012

Musical Jigsaws out there

Here’s something a little similar to what my Project team was aiming to achieve:

http://www.soundjunction.org/gamesmusicaljigsaw.aspa?NodeID=303

October 30, 2012

Project Ideas

The Musical Jigsaw

October 30, 2012

SWOT Analysis II

Gobblet!

Strengths:
> With a good opponent, it can be a challenging and engrossing game

> It’s very easy to learn and the pieces are very straightforward to use.

Weaknesses:
> Will fail to hold your interest and attention if one of the persons playing is better at it than the other.

> Could possibly get repetitive playing against the same opponent over and over again since people will tend to stick to one strategy

> A player who thinks for a long time could make the game boring.

Opportunities:
> To overcome the third weakness, turns could be timed.

> Playing against an AI engine, ie, computerizing the game, would provide practise for players.

Threats:
> Mistakes are very hard to recover from. One wrong move and the game is probably over.

October 30, 2012

Long overdue: SWOT Analysis I

Ringgz:

Strengths:

> Requires a fair amount of planning and strategy.

> Makes you think and holds your interest, with the right opponents.

> Rules are not complex, so while  the game itself requires some thinking to play  well, to start playing is very easy.

Weaknesses:

> Level of engagement depends very much on your opponents.

Opportunities:

> More players can be accomodated, or the game could just be made larger in scale.

> Individual goals would help keep players engaged even with a weak opposition.

Threats:

> Players may feel “cut-off” from the in-game action if their opponents block off their territory growth completely. This actually happened once.