Author Archive

December 13, 2012

Microsoft’s Concept of How 2019 Will Look Like

Interesting vision video.

December 13, 2012

The Future of PC Gaming

If you plan to venture into the gaming industry, I think this is an interesting article to read, regardless of whether you are going to work for a huge corporations or starting your own gaming business.


December 10, 2012

Tiblo: A tangible learning aid for children with dyslexia

December 10, 2012

Hexome: Tangible Music Interface

Since our group is also making an interface for creating music, I thought I would share some other interesting projects.

December 1, 2012

Sesame Street Augmented Reality Dolls

Although people are skeptical that the system could benefit the children, it is a very adorable project.

November 30, 2012

Aurasma: The World’s First Visual Browser, bringing the physical and virtual worlds together.

A very cool project about producing augmented reality through smartphone. They also have free apps for iPhones and Androids. Although I can’t get it to work on my phone, it is still a very interesting idea.

November 27, 2012

Super Angry Birds

Play Angry Birds with DIY Tangible Controller!

November 27, 2012

The Tough Life of a Games Tester

As a gamer, I actually had thought about becoming a Games Tester, and also knew people who thought about doing it.

If you ever consider becoming a Games Tester, you should read the article before applying! Testing games is nothing like playing games for fun.

September 27, 2012

9/25 Reading Exercise

Members: Andrew Harbor, Dustin Harris, Chih-Pin Hsiao, Ravi Karkar, Chia-Chi (Teresa) Lee


The following was what we came up with during the discussion –


Optical Chess

Design – competitive, tangible, strategic, visual

Game – turn-based


Teddy Bear

Design – User-centered, fun, educational, supportive, friendly

Game – no rules, open-ended, educational, cooperative

Interaction – bond, gesture, explore, share

Environment – toy, home, anywhere


September 11, 2012

SizePop – Educational Game

After reading the article on Escape Machine, I thought I would share my undergrad research study with you all. Educational games are rare for post-secondary education. Moreover, most educational games assess players’ knowledge of a particular subject instead of educating the players. That is why we developed SizePop, an educational game for teaching the concept of memory units(KB,MB,GB,etc.) to undergraduate students. Feel free to play the game and hopefully get inspired :).