Author Archive

December 16, 2012

Firefly Final Paper

Firefly_Project_Paper

Firefly_Project_Paper

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December 16, 2012

Quakescape 3D

A unique presentation of seismic data that is updated in real-time. How could this be incorporated into displaying different types of information? Gameplay?

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December 16, 2012

Real-Time Guitar Performance Visualization

This video presents a unique way of visualizing sound output for a guitar in real time. This also relates to the question regarding interactive sets and the future of performing arts posted here: https://designgames12.wordpress.com/2012/12/16/interactive-scenery/

December 16, 2012

Infographic- Clicks and Keystrokes

http://www.fastcodesign.com/1671444/infographic-mapping-three-years-of-clicks-and-keystrokes#1

An interesting visualization of every-day computer use.

December 16, 2012

REWORK_App

http://www.fastcodesign.com/1671452/a-magical-app-for-exploring-a-philip-glass-remix-by-beck#1

This should be interesting to those of you who did the music painting project — any anyone else who was interested in the music based games. This app not only allows the player to interact with visualizations of music, but there is an audio mizer that allows you to pinch and pull colors in space, creating your own soundtrack.

December 16, 2012

Interactive Scenery

http://www.fastcodesign.com/1671460/a-dance-performance-where-the-scenery-moves-with-the-dancers#1

“A Study of Who, a collaboration between director Heather Eddington and poet Anna Mae Selby, is an intimate dance performance that depicts the five stages of grief.” Throughout the performance, the dancer interacts with a set of 30 lights that dynamically change with the movement and music. Although this particular performance is set up beforehand by the stage crew, it rasies an interesting question about the possibility of real-time interaction between performers and the set on stage. Is something like this the key to keeping performing arts alive to a digital generation?

December 16, 2012

Lithe Clock

http://www.fastcodesign.com/1671458/kickstarting-a-small-clock-with-a-minute-hand-that-shivers#2

Here is a product that focuses on the perception and movement of time rather than the absolute tracking that is offered by digital clocks.
This idea of making design changes to to cause a shift in how we think about mundane, everyday things presents unique opportunities in product and game design.

December 16, 2012

Augmented Reality Sandbox

Here is an interesting application of Kinect, projection, and physical objects (sand!). This is really interesting in relation to the Firefly game in that it is using similar tools and is going to be introduced into science museums as a learning exhibit. (something we had in mind as an eventual goal for our own project).

December 16, 2012

Firefly Game Poster

firefly poster

August 28, 2012

Inspiration – Carnegie Mellon ETC Projects

Inspiration – Carnegie Mellon ETC Projects

After viewing Randy Pausch‘s last lecture, “Achieving Your Childhood Dreams” I did a little research about Carnegie Mellon’s ETC program.

You should all take a look at the page of students’ projects and be inspired.

They are working on some really amazing things (many of which are games, too)!