Author Archive

December 7, 2012

Wizard’s Chess!

Wizard’s Chess!

We finished (mostly) our game, play a demo here!

Suraj Sirpilli (Code)

Elisabeth Hutzel (Code/Art)

Yida Gong (Art)

Michael Schornak (Code)

Advertisements
December 2, 2012

Importance of Sound Design in Games

Importance of Sound Design in Games

Sound and music have always been important to me in choosing a game.  I have actually stopped playing games due to terrible music or sound.  My fondest memories of games revolve around those games soundtracks with a power untouched by any part of the visuals.

December 2, 2012

Jonathan Blow: How Mainstream Devs Are Getting It Wrong

The developer behind Braid and The Witness talks about the indie scene, if games should be fun, and the state of Japanese game development.

December 2, 2012

Why 22cans’ Curiosity can be called a game – And a good one

Whoa. This is amazingly tantalizing.

Curiosity

October 27, 2012

Singularity Chess

Singularity Chess

I thought this was an interesting chess variant.

October 27, 2012

In The Games Of Madness: The Problem of Repetition

In The Games Of Madness: The Problem of Repetition.

October 27, 2012

Creator of “Amnesia: The Dark Descent” Discusses Game Design

Creator of “Amnesia: The Dark Descent” Discusses Game Design

He discusses storytelling, presence and sense of self.

October 27, 2012

Pecha Kucha Game Ideas Presentation

Pecha Kucha Game Ideas Presentation

Presented on 10/04/2012

October 27, 2012

SWOT Analysis Pecha Kucha – Goblet and Rumis

SWOT Analysis Pecha Kucha – Goblet and Rumis

Kevin Kraemer, Prashasti Baid, Arud Padmanabhan, Michael Schornak

October 27, 2012

Game Design Theory Podcast – Episode 5: “Fun, Mechanisms / Dynamics, Contests and More”

Game Design Theory Podcast – Episode 5: “Fun, Mechanisms / Dynamics, Contests and More”

I’m really enjoying listening to these podcasts!