Author Archive

December 4, 2012

Whack a Chimp!

Our poster:Whack a Chimp!

December 3, 2012


I find that the most interesting games are the ones that make one think. I think my friend Prashasti introduced me to the perfect game that represents a game that involves thought and consequent action. It is in one way a chess game, in which you have to think of your moves in the future, and make your current move based on that.

The name of the game is Entanglement, as suggested quite obviously by the title of the post. It can be found at this link.

A screenshot at my humble attempt at this game is given below:


I do hope people enjoy playing this game! And do post your high scores and we can have a nice, friendly(yeah right!) competition!




November 20, 2012

Make Your Own Instrument!

One of the most fascinating things about music is that it can come in any shape or form, as long as it’s heard. This got me thinking about the various instruments that are around us. Not a lot of people would have heard of this particular one, called the RimbaTubes. It’s an instrument, made out of PVC, by a student at Loyola Marymount University. The video of him playing the instrument can be found here. I hope that this gives us inspiration to make and create more beautiful music, and games that encourage us to create such music, like Incredibox, Guitar Hero etc!

November 8, 2012

Flow Free

Flow free is a game that is about joining the dots of similar colors in a manner that fills up a square matrix completely with the colors.

I have been playing this game on my phone for the past few weeks and it is very, very obsessive. If you have an iPhone or an Android smart phone, this is the game to download. It requires smart thinking, it is quick and can be understood by anyone(from a 4 year old to an 84 year old). The game itself is so simple that you don’t even realize that you’re doing basic problem solving.

A level in Flow Free

A great way to sharpen your mind and get ’em brain cells going!

Also, in a not-so-related topic, this song, Nenjukulle(which means ‘in my heart’), has been in my mind for a few days and has been stuck there! (P. S. It is a song in a South Indian language, Tamil, composed by A R Rahman).

October 28, 2012

Cogsketch Review

I tried out Cogsketch just a few minutes ago, and below is a short review of what i thought about it.

The interface is nice, it looks like  MS Paint, but with a lot less features. I started off with a tutorial in which i was required to draw a person, a cat and a dog. The problem was to make certain relationships and show that the person liked the cat. The tutorial was very helpful in making me comfortable with features such as glyphs, which is the basic unit in Cogsketch. Step by step, we went through adding, removing, separating and joining glyphs. The interesting thing about the glyphs itself, is that we can identify a glyph to be either an entity, an annotation or a thing, which allows the Cogsketch software to recognise and use these facts as part of its learning.


At one stage in the tutorial, we needed to show that the person liked the cat. What we end up doing is make the cat like the person, and define a relationship using an arrow, from cat to person. There is a feedback button which we use to see if we’ve done the right thing, according to the problem statement defined. It shows us that we’ve done the opposite, so we need to change the direction of the arrow and indicate that the person likes the cat and not vice-versa! Thus, the tool learns that the cat needs to be liked by a person, and must not like a person as indicated by the problem statement.

The below screen capture is the final sketch at the end of the tutorial. (I forgot to name the person! And yes, the dog’s name is Tommy, the cat’s name is Bekku, which translates to cat in Kannada- a South Indian language.)


Overall I thought of Cogsketch as a great software which learns and allows us to create a world, define our own objects and interactions between these objects, and use these interactions to create a story based on the characters and their relationships!


October 13, 2012

Incredibox and more!

Just stumbled upon this amazing UI for creating your own music!

Incredibox is awesome! I haven’t gotten around to  it but this is a link to 10 awesomely useless websites!

Have a good Fall break! 🙂

October 13, 2012

Pecha Kucha for Project Ideas

Pecha Kucha for Project Ideas

October 9, 2012

Limbo – A Trial and Death Game.

Limbo is a game i have played recently. (

Limbo Trailer

One of the most intriguing games that i have played, where the world is in black and white, and a boy searches for his sister while trying to stay alive.

The goal of the game is to escape death using the environment available around you. The tactics used are practical and pragmatic. The game is dark, and keeps you on your toes the whole time. Death is gruesome and makes you cringe. But you get as many times to try the different tactics you have in mind.

A fantastic game for people to learn about strategy and the use of things around you! It has also been voted one of the top games in the world in the year 2010.

September 10, 2012

Tanglus 3D- Pecha Kucha!

Our team, consisting of Neelima, Shashank, Suraj, Shrihari and me did a short presentation on our hybrid game, Tanglus 3D. The game combined rules from Bendominoes, Blokus 3D and Tangram.The link to the presentation is—> Pecha Kucha .


August 28, 2012

SWOT Analysis- Katamino and Tangram

Group members: Shrihari M, Neelima Sailaja, Shashank Raghu, Suraj Saripalli, Anjali Ashok.

We picked up a few games to play with, one of them being Katamino. The objective of the game was to fit in a set of oddly shaped blocks into a rectangular space provided in the form of a board. There was no clear winner or loser, just an aim to complete the puzzle correctly.


1. Interactive, promotes collaboration with others.

2. Helps with learning geometric figures and visualization to a certain extent.

3. Can be used as 2 different games, with different approaches providing the same ending.


1. No proper pictorial representations to aid in understanding.

2. Confusing for young kids. (The game says ages 3+, but we were thoroughly confused in the beginning!)


1. A packing algorithm could be used to design a game to enable young kids to learn how to code using visual aids like the blocks.

2. It can be used as a pedagogical device to help in understanding geometric shapes and angles.


1. Initially not understandable and can lead to confusion and make one feel inadequate!

As already mentioned before, in order to have a digital version of the game, a packing algorithm can be used to create a set of blocks that lead to a set of solutions and can enable users to have many solutions to the same problem, based on the shape and configuration of each block.


The game consists of seven flat shapes, called tans, which are put together to form shapes. The objective of the puzzle is to form a specific shape (given only an outline or silhouette) using all seven pieces, which may not overlap. The particular puzzle set we got, had two sets f the seven tans and we set out to create a table and chair based on certain illustrations provided in the pamphlet that came with the game. 


1. Stimulates the mind.

2. Two sets available and can be used by 2 players.

3. Increases creativity, very open-ended and can be made into anything!

4. Self-explanatory game. (Put pieces together to form any shape you want)


1.Small parts which tend to get lost!

2. Lack of certain instructions to start off.

3. Maximum of 2 players can play with it.

4. Interaction limited.


1. Can be made into a timed game to increase the competitive atmosphere.

The game can be made into a digital version by having a touch screen provided by parts of the tangram puzzle (tans), and they can be moved about (rotated) to fit into a workspace. To make it easier, an outline of the final figure can be provided to help with visualization.