Author Archive

December 15, 2012

How VR is changing game design

I’m not a big supporter of using VR to game. Mostly because of previous experience with poorly created systems and the users are completely removed from the world.

But this link explains three ways the VR is changing game design, and almost makes me change my views.

http://www.mmomeltingpot.com/2012/12/how-bad-design-can-be-great-and-more-game-design-roundup/

Advertisements
December 15, 2012

Can bad design be good?

One person’s bad design is another person’s good design.

http://www.mmomeltingpot.com/2012/12/how-bad-design-can-be-great-and-more-game-design-roundup/

December 15, 2012

Crowdsourcing game design could help

Our project was crowdsourcing certain parameters of game design and allowing the game to be tweaked to the user’s preference.

Here’s an example of how it could be used.

http://fringegamer.blogspot.com/2012/12/vectorman-game-design-review.html

December 15, 2012

Two good points for game design

http://www.technobuffalo.com/2012/12/01/two-rules-of-game-design-that-should-be-mandatory/

December 15, 2012

Has anyone heard of this? Tech is very interested in teaching STEM in high schools. Here’s an example of it including game design.

http://thejournal.com/articles/2012/12/05/better-learning-through-game-design.aspx

December 15, 2012

Patience in games

Does making people have to be patient in games make it more fun?

Allow you to sit around and enjoy the scenery? Or see through the game’s facade?

While some games are fast paced and force you on to the next level, there are other that make you be patient and take a breath allowing for contemplation.

http://www.guardian.co.uk/technology/gamesblog/2012/dec/04/game-design-virtue-of-patience

December 15, 2012

Portal on a Ti-84

This is pretty cool.

http://venturebeat.com/2012/12/11/how-a-game-design-student-in-california-brought-portal-to-a-graphing-calculator/

November 8, 2012

Dialog Generation in Games

This video is pretty long, but talks in depth on the dialog systems used by Valve in TF2, Batman, and Left 4 Dead.

http://www.gdcvault.com/play/1015528/AI-driven-Dynamic-Dialog-through

The video is around 50 min.

October 23, 2012

Making visible: Using simulation and game environments across disciplines

The chapter that I read was about using simulation games mostly in education and training disciplines.

Application can vary from historical to business simulations to warfare. To simulate historical events could be the most useful and generic way of utilizing a simulation tool. Something that I thought while reading was how this could be applied to the field of Computer Science. Since CS is such a large field, some simulations are more easily considered than others. For example, a simulation of a robot’s interaction in a real 3D space given a certain planning algorithm and a task to perform. Other parts of CS are harder to think about simulating. HCI in my opinion is an example of this. It may seem from first thoughts that simulating human interaction with a designed system wouldn’t be the easiest to simulate. However, if you break this down into a series of “tests” the task can seem much more viable. For example, designing a system that could calculate Fitt’s Law for the interface and give you dynamic feedback for system when you change it. Information visualization is very important to give you simulation results in a useful way. Without it, depending on the type of simulation, much of the value that can be learned is lost.

October 22, 2012

1-min video: The Escape Machine & Piano Touch

By: Yida Gong, Patrick Mize, Michael Shornack