Author Archive

December 16, 2012

Vision video

This is a simple promotional video for our game Bubble Mania. I am sure you all liked playing the game actually. This makes our game a successful one!

December 16, 2012

Eye tracking exercise for Dyslexia

One of the benefits of playing a simple game like ours is that it can help dyslexic children with their eye tracking exercises.

December 12, 2012

All who enjoyed playing our bubble game…try this kid version too

Simple game to do time pass…… one of the inspirations for the bubble game

December 2, 2012

Playing games to improve emotional intelligence

To most engineers like me, the idea of emotional intelligence being an equally important factor for success as IQ seems tough and unfair to take in. After reading lots of articles and pursuing  a class on organizational behavior, I had to accept the fact that fortunately or unfortunately EI does play an important role in organizations. Simple simulations give very predictable results every time (human behavior being one of the most predictable behaviors). Success rate for individuals based on their EI level, predicted by the results, is usually pretty accurate in real life (yes, more accurate than that predicted using IQ levels) . Seems unfair but EI is an essential skill to imbibe even for the smartest people out there.

Games are a great way to hone your EI skills and I find them very interesting to play too. There are various games tailor made for such purposes. Its difficult to describe any one of them here as they are not easy to describe, just easy to play 🙂

Anyway, here is a paper which was published in the past and describes both, importance of EI and also a game for developing EI.

November 15, 2012

You don’t need a reason to have fun…

Games need not have rules. Or may be not everyone needs to know whats going on 🙂

Totally loved their ways to share experiences and enjoy!

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November 14, 2012

Must Watch!

Amazing mime performance by one of the best in the field…

October 12, 2012

One minute video

compiled by Dustin (HCI), Prashasti (CS), Kwang (CS)

October 12, 2012

Gobblet and Rumis SWOT analysis presentation

SWOT analysis of Gobblet and Rumis – presentation

Presented by – Prashasti Baid, Kevin Kraemer, Arud Padmanabhan, Michael Schornak

October 12, 2012

Rumis SWOT Analysis

Rumis – SWOT Analysis

Team: Arun Padmanabhan, Kevin Kraemer, Michael Schornak, Prashasti Baid

Rumis is a board game in which each player is given a set of 3 dimensional pieces and the players have to construct different buildings based on the maps they are playing. There are specific limitations on the height of each block in the map. No two pieces proved to the player are of the same shape and each player can only place his piece adjacent to a piece of his own color. There are several interesting points about this game which we have captured below.


This game teaches you planning and spatial reasoning.

There are different maps available which present different sets of challenges.

No two games are similar because of the large number of possible combinations.


The learning curve required is somewhat steep compared to other board games.

A player could do an illegal move and be unaware of it if the map size is large. This is because the rules are written down on the board which gets covered by the pieces as the game progresses.


Ability to design your own piece. We could ask each player to design his own piece in advance before the start of the game to add in the player’s creativity into the game.

Add a minimap to display the rules

Use magnets for the blocks so that they dont fall off the board.


The blocks fall off beyond a certain height.

Old people or young kids with not so good dexterity cannot play this game.

In a game with more than 2 players, players could easily gang up and block another player from making further moves.


We could use motion control systems like Kinect to recognize gestures. We could then use these gestures to turn the pieces around, rotate the board and place them at the required position.

We could allow players to generate custom maps.

We could create an online forum where we could let players share their maps. The maps would be ordered on difficulty based on player feedback. Players could compete on the points scored by winning the map.

An illegal move would be easily prevented by the computer. The computer calculates the winning criteria. Right now the counting has to be done manually.

October 12, 2012

Games People Play

This is a wonderful book by Eric Berne about how we play games everyday in our lives unknowingly. The book describes names the games as ‘Poor me game’, ‘catch me game’, etc and these games relate to most of the general activities of a person. This is a link to the author’s description of the book      I do have the complete book if someone wants to read.