Author Archive

December 2, 2012

Pervasive Games

Absolutely beautiful video on pervasive games featuring Hide & Seek from the UK.

 

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November 30, 2012

Any skrillex fans out here?

Here’s an interesting game developed by a Skrillex fans.
It is quite fun and has the skrillex beats, which are always nice to have to waste some time during the deadweek 😉

http://www.skrillexquest.com DROP THE BASS!

November 27, 2012

10 commandments of game design

http://www.edge-online.com/features/edges-ten-commandments-of-game-design-ten-rules-to-make-all-games-better/
So, I found this interesting article outlining how you can improve the gaming experience (talking about digital games for the most part here, but some rules can be adopted in other forms of game play). It is interesting to see how it evolved when compared to the same themed article published way back in 2003 http://www.edge-online.com/features/edge-archives-ten-commandments-game-design/ . These rules prioritise play experience over the interests of business, because the end product – the spark of interaction between a game’s systems and a player’s actions – is what really matters. These commandments represent the sticking points in game design that, if conquered, will help videogames continue to become more fun, more accessible and more essential.

November 24, 2012

Pippin Barr on curious games

 

Pippin Barr is a video game maker and critic. He lives and works in Malta and supervises experimental game design students at the Center for Computer Games Research at the IT University of Copenhagen in Denmark. His games address everything from airplane safety instructions to contemporary performance art. Pippin also writes a regular blog of game and game design criticism and his recent book, How to Play a Video Game, introduces the uninitiated and culturally curious to the world of video games.

November 6, 2012

Teaching kids to be creators and not consumers

November 1, 2012

Team Last Minute Rush

Vision Video: http://fbe.am/dGJ

November 1, 2012

Magnetic Appcessories

http://blog.makezine.com/2012/10/29/magnetic-appcessories-with-andrea-bianchi/

Tangible interface designer and inventor Andrea Bianchi, along with his colleague, Ian Oakley (University of Madeira / Carnegie Mellon Europe), have come with a novel approach to interacting with a mobile device. Using the magnetometer built into most modern smartphones, Bianchi and Oakley have created a series of tangible user interface demonstrations that go beyond what’s achievable with capacitive touch displays.

October 30, 2012

A quick guide to designing your own board game!

October 30, 2012

jQuery game engine

For people who were thinking of making their own games, I found this Javascript game engine based on jQuery called GameQuery : http://gamequeryjs.com/

They have some pretty neat demos if someone wants a quick look at what it is capable of doing http://gamequeryjs.com/demo/

October 30, 2012

Typing karaoke

http://www.typingkaraoke.com/

So, I stumbled across this interesting karaoke game. The idea is to play 1 of the songs from the list and see if you can type out the lyrics faster that the artist takes to sing the line.
I dare someone to type out Call me maybe faster than Carly can sing it 😛