Author Archive

December 2, 2012

Pecha Kucha

PechaKucha

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October 31, 2012

Another Inspiration

This is another game that proved to be an inspiration for a second game design idea

October 31, 2012

Beyond Fun: Serious Games and Media

Videogames and the Future of Education – Ian Bogost

http://etc.cmu.edu/etcpress/node/213

I found this chapter interesting and kind of related to our project. Our design game idea aims at designing and creating a game that is not only entertaining but also motivates improvement of people’s concentration and attention span.Multiple difficulty levels within the game will train the players’ minds to adapt, keep up with and overcome challenging situations. It is intended to encourage collaboration as well as competition.We want our game design to have some educational value along with being fun to play! 

This article talks about how games, video games in particular, can help children become well-educated rather than just well-schooled. It talks about how the two are different from each other and how well-educated children can do better in their lives. A lot of thought has been put into using video games more for the purpose of education rather than just entertainment for several years, however unfortunately, it has not been implemented very widely. It elaborates on the various issues that is hampering the use of video games as one of the educational mediums. There are a number of social, political and educational issues that stand in the way.

Schooling is all about discipline, competition,  and winning. A lot of parents do not believe in video games as an educational medium. They feel that their children need to study for tests and score really well rather than waste time playing video games. Educators focus more on books and tests and do not appreciate video games as educational media. Schools consider gaming as an accessory, just a recreation or a waste of time. Video games and conventional schooling techniques need to go hand-in-hand. There needs to be a balance between the two since both are equally important. The video games also need to be designed wisely so that they can be appreciated by a larger audience and become widely accepted as part of the educational media. Towards the end, this article talks about different ways of incorporating video games into conventional educational strategies so that children can benefit from both the media. 

October 30, 2012

A school where learning is a game….

An interesting article:

http://www.cnn.com/interactive/2012/08/tech/gaming.series/teachers.html

October 30, 2012

Project Idea Inspiration

October 19, 2012

Games for the visually impaired

I came across an interesting article about games for the visually impaired. The article GamesforBlind describes a system called TIM (Tactile Interactive Media) which is used for developing computer games for the blind children that they can use without any help from a sighted person.

October 3, 2012

Pecha Kucha Presentation

Pecha Kucha – Chia Chi (Teresa) Lee. Binjie Sun, Saie Deshpande

October 3, 2012

SWOT Analysis – Bohnanza

– Chia Chi (Teresa) Lee, Saie Deshpande

 Image

Strengths:

  • Good for learning management/accounting strategies
  • Many people can play at once
  • Losing a card does not make much difference

Weaknesses:

  • Huge learning curve
  • Each game takes a long time to complete
  • The game requires certain intellectual level

Opportunities:

  • An alternative approach to teaching management/accounting skill at schools

Threats:

  • Paper cut!

Digitization:

  • As an online game, people all over the world can play together.
  • Any number of people can play.
  • Tutorials or in-game guides can be built.
  • The computer will prevent players for making wrong moves.
  • You can extend the game to have larger variety of vegetables.

Applications:

  • Can be used to teach secondary or postsecondary students management/accounting skill
  • Used by companies for training new managers
  • Entertainment for family or friends get-togethers
October 3, 2012

SWOT Analysis – SET

SWOT Analysis – Set

Set card game

Set card game

Team: Chia-Chi (Teresa) LeeElisabeth Hutzel, Saie Deshpande, Ameya Zambre

SWOT

Strengths:

  • Easy to learn
  • Fun and engaging
  • Any number of people can play
  • Good for analytical thinking skills
  • portable and replayable

Weaknesses:

  • No way to know for sure if there is really no set present; it’s also possible that someone recognizes a wrong set but no one notices it (no error checking mechanism in place).
  • What if two people find a set at the same time?

Opportunities:

  • Use if for educational purposes to train children to develop analytical skills
  • Good for memory training and concentration, especially for people with memory loss or ADD/ADHD

Threats:

  • If a card gets lost or damaged, you lose a set from the game.
  • Paper cut!
  • Arguments over who called the set first.

Digitalization:

  • As an online game, infinite number of people can play it for an infinite time from all over the world.
  • Get hints
  • If no sets are present, computer can figure it out and present more cards.
  • Can be made into an interactive touch screen game; players will be able to rearrange the cards to help find sets.
  • Have different game modes available; the number of traits can be changed according to the difficulty.

Different Purposes:

  • For people who have memory lose or concentration problems
  • Good social activity for bringing the family members closer
  • Use for educational purposes to train children to develop analytical skills.

Other: check out Set Daily Puzzle for some Set practice

October 3, 2012

Video

1 min video

http://youtu.be/blvuGyeckdk