Author Archive

December 15, 2012

Monopoly redesigned!


November 15, 2012

Stop Motion Short Made Completely with Moleskine Notebooks

Netherlands based designer Rogier Wieland (previously) has just completed another one of his impressive stop motion ads for Moleskin that relies almost entirely on notebooks to create nearly every aspect of the animation including the precisely cut typography. The making-of video is pretty great too and I’ve included it here as well.

Stop motion short-


Making of the stop motion short-

November 14, 2012

“Curiosity: An Audacious Mobile Game You Just Can’t Help But Play”

Article text:

Hundreds of thousands of players have already helped chip away at Peter Molyneux’s cube, but only one will discover the secret hidden inside it.

The name tells you the objective, and the reason you’ll feel compelled to pursue it, in reverse order. “Curiosity–What’s Inside the Cube?” is the newest game from Peter Molyneux, the infamous designer whose unorthodox titles have alternatingly delighted and disappointed gamers for the better part of the last two decades. But calling Curiosity a “game” requires a somewhat loose definition of the term. Essentially, players tap their smartphone screens to chip away at a massive virtual cube, its layers falling away in real time as people from around the world chisel away tirelessly with their fingertips. Until the last cubelet has been chiseled, that is, and a single player discovers the secret of what’s inside.


Instead of drawing in players with cute characters, addictive mechanics, or meaningless high scores, here, mystery is the main attraction. There are some other diversions to be found: You can gain multipliers with sustained tapping, earn gold for an in-game store that’s yet to open, and enjoy messages, patterns, and doodles graffitied in by other players. But the real draw is the big secret.

Molyneux hasn’t told anyone what’s at the center of the cube, though in interviews he has referred to it as “amazing” and “life-changing.” In terms of the way video-game incentives conventionally work, it’s diabolically unfair. Thousands of people play; only one wins. But it also represents a daring new idea of what a mobile game can be–a synchronous, shared experience where everyone is playing on the same team and there’s not really anyone on the other side. Except for maybe Molyneux himself.

Read Article Here

Link to game in Google play and App store 

November 3, 2012

Proun Game Trailer

Amazing game where art is infused into gameplay.

Read full article here


November 2, 2012

Tactile Maze

Tactile Maze Project Vision Video

November 1, 2012

Angry Birds Star Wars!


Angry Birds Star Wars trailer-

November 1, 2012

Paper Sculptures


November 1, 2012

360 Degree Cut Out Book Tells a 3D Story


October 31, 2012

DIA Calendar


Text from the article:

Dia is a clever twist on the calendar that provides an interactive and fun way to interpret passing time. The system is based on 366 (one extra for leap years) modified puzzle pieces that can link to any neighboring piece, allowing you to create a visual expression of how YOU see the year! It won’t help keep track of daily tasks, but after it’s completed it can be kept as a framed keepsake to reflect on years passed.

Read more at 

October 31, 2012

“A toy that has a reason to exist”


This is an article about a new toy concept (it’s just a prototype- it’s not commercially produced, yet) where a child can play a game whilst also actually doing something productive.