Author Archive

December 15, 2012

Interesting read about new paradigms in game dev

http://roguelikedeveloper.blogspot.com/2008/01/death-of-level-designer-procedural.html

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December 12, 2012

An exciting board game with endless variations

 

A fairly obscure board game with amazing design and game play. Inspired by the abbey from “The name of the Rose”

December 12, 2012

Intelligent cinematography in virtual worlds

Saw this at the GVU Showcase. Pretty awesome techniques, that let an amateur movie maker write a script, and generate camera positions automatedly.

December 12, 2012

Interaction techniques here for interacting with map based strategy games

Pretty old video. Still don’t see a modern implementation with games.

Maybe, we could use magic lenses and toolglasses to play strategy games on multi-touch environments.

Think Age of Empires 2, with a tonne of hotkeys(on the lens) right on your phone.

November 27, 2012

Procedural content generation

This article talks about in-game design, with awesome tools built into the gameplay that provide a lot of feedback as the player engages with the game. The technique, often seen in building/strategy games, is termed here as magic crayons – creative tools that are for both fun and play. EA’s Spore took this concept to an extreme by letting players tweak the progress of the game, per single move, using magic crayons.

http://www.gamesetwatch.com/2008/06/gingold_talks_spores_magic_cra.php

November 1, 2012

Problem solving crowdsourced through gamification

http://news.cnet.com/8301-11386_3-57365693-76/crowdsourcing-gamers-best-computers-on-protein-folding/

Gamifying something that would take humongous processing power yields its dividends.

November 1, 2012

Interesting way to browse for new books

I tried building a system like this, but they got there first 🙂

http://vimeo.com/39034060

October 11, 2012

Analysing game play yields interesting insights in decision making

Amazing neuroscience insights into MMORPG game play. An analysis of Starcraft players in particular. And the extension of this to decision making in emergencies

http://blogs.scientificamerican.com/observations/2011/12/01/how-a-computer-game-is-reinventing-the-science-of-expertise-video/

October 11, 2012

Strategy game

http://freeciv.wikia.com/wiki/

This is a pretty old game now, but its one of the earliest open source games out there. Its about as functional as the older versions of Civ. Great resource to see the basics of a complete strategy game.

October 11, 2012

Game Mod resource

http://www.moddb.com

The best segue to game development is often starting to code or play around with existing games, and generate mod versions for them. ModDB is associated with the Desura client, which also has a number of open source games on it. Amazing resource to check out. (Also has amazing Skyrim Mods 😛 )