Author Archive

December 8, 2012

Help with GAME DEV

These are unity based tutorials for beginners starting game dev.
Very easy to understand they make learning very  easy !!

http://walkerboystudio.com/html/unity_training___free__.html

December 8, 2012

My Graphics Project

Almost Hamiltonian Traversal And Vine Growth
This is the final project that I’d made for my Computer Graphics class (team of 2). Using the RINGEXPANDER algorithm from LR: Compact Connectivity representation for triangle meshes (http://dl.acm.org/citation.cfm?id=1964962), we performed an almost Hamiltonian traversal of a mesh, and from the triangles visited, drew an animated growing vine. The key takeaways were:
  1. The triangles visited from a root triangle are either to the left (L triangle) or the right (R triangle) of the root triangle. This yields a tree structure, similar to L-systems (http://en.wikipedia.org/wiki/L-system) used for procedurally modeling plants.
  2. Vines flow, instead of branches being straight lines. A spline would be a good approximation of the path taken by the vines. We used Catmull-Rom splines for our branches, which, being interpolating, closely follow our node points .Wine Growth
October 30, 2012

Awesome Trailer

Battle Vs Chess

October 30, 2012

Battle Chess

Battle Chess

October 30, 2012

Wizard Chess

Hey Check This Out

( Interesting though in German )

October 30, 2012

Wizard Chess

Hey Check This Out

( Interesting though in German )

October 11, 2012

Jet Plane !!

We did a lot plane making in the class which prompted me to look out for different ways to make a plane. Here is one of them it may not fly the best but sure does look good

October 11, 2012

SUPER MARIO !!

This is Super Mario at whole new level !!
http://vimeo.com/13118504

September 27, 2012

Video – PIANO TOUCH and STORY MAT

Video – PIANO TOUCH and STORY MAT

August 28, 2012

Blokus 3D

Image

Blokus  is an abstract strategy board game for two to four players, invented by Bernard Tavitian and first released in 2000 by Sekkoïa, a French company.

A game that can be played by 2-4 players. The goal of the game is to end with maximum number of blocks visible from above.

Rules:

Each player chooses a set of 11 blocks of the same color. One of the 4 black templates ( tower, corner, steps, pyramid) should be chosen and placed on the game board at the beginning of each game. The game ends when the players run out of their blocks.

Strengths : It’s very engaging and interesting. Helps one learn different strategies.

Weaknesses :  Rules are not clear which makes it hard to understand at the start.

Opportunities : Computerized version will be really interesting and more engaging as the wrong moves can be highlighted.

Threats :  Possibility of playing the game forever without actually using the correct rules.